个体搞网站建设 经营范围网站权重什么意思
前言
最近可以说大麦网很知名了,哈哈还有好多想要用Python来搞抢票脚本的
怎么说呢也不是不行,但是咱今天可不是来搞这个的,我可不抢票,抢了都去不了,上班搞钱啊铁铁们
咱就是说去不了现场,就多听听手机的歌吧,有缘分怎样都可以见到的哈哈哈
今天来给你们表演一个,用Python来做个音乐播放器
今天这个可不是最简单的,最简单的音乐播放器只需要九行代码!
完整代码👉文末名片获取
import time
import pygamefile = r'歌曲路径'
pygame.mixer.init()
print('正在播放',file)
track = pygame.mixer.music.load(file)
pygame.mixer.music.play()
time.sleep(130)
pygame.mixer.music.stop()
知识点和所需模块
python基础知识
- requests库
- time
- pygame
- tkinter
- 线程
环境
- windows
- pycharm 2021.2
- python 3.8
导入模块
import os
import time
import tkinter
import tkinter.filedialog
import threading
import pygame
root = tkinter.Tk()
root.title('音乐播放器')
root.geometry('460x600+500+100')
root.resizable(False,False) # 不能拉伸folder =''
res = []
690643772 ### 源码领取
num = 0
now_music = ''
添加文件夹
def buttonChooseClick():"""添加文件夹:return:"""global folderglobal resif not folder:folder = tkinter.filedialog.askdirectory()musics = [folder + '\\' + musicfor music in os.listdir(folder) \if music.endswith(('.mp3','.wav','.ogg'))]ret = []for i in musics:ret.append(i.split('\\')[1:])res.append(i.replace('\\','/'))var2 = tkinter.StringVar()var2.set(ret)lb = tkinter.Listbox(root,listvariable=var2)lb.place(x=50,y=100,width=260,height=300)if not folder:returnglobal playingplaying = True# 根据情况禁用和启用相应的按钮buttonPlay['state'] = 'normal'buttonStop['state'] = 'normal'# buttonPause['state'] = 'normal'pause_resume.set('播放')
播放音乐
def play():"""播放音乐:return:"""if len(res):pygame.mixer.init()global numwhile playing:if not pygame.mixer.music.get_busy():netxMusic = res[num]print(netxMusic)print(num)pygame.mixer.music.load(netxMusic.encode())# 播放pygame.mixer.music.play(1)if len(res) -1 == num:num = 0else:num = num + 1netxMusic = netxMusic.split('\\')[1:]musicName.set('playing......' + ''.join(netxMusic))else:time.sleep(0.1)
点击播放
def buttonPlayClick():"""点击播放:return:"""buttonNext['state'] = 'normal'buttonPrev['state'] = 'normal'
选择要播放的音乐文件夹
if pause_resume.get() == '播放':pause_resume.set('暂停')global folderif not folder:folder = tkinter.filedialog.askdirectory()if not folder:returnglobal playingplaying = True
创建一个线程来播放音乐,当前主线程用来接收用户操作
t = threading.Thread(target=play)t.start()elif pause_resume.get() == '暂停':# pygame.mixer.init()pygame.mixer.music.pause()pause_resume.set('继续')elif pause_resume.get() == '继续':# pygame.mixer.init()pygame.mixer.music.unpause()pause_resume.set('暂停')
停止播放
def buttonStopClick():"""停止播放:return:"""global playingplaying = Falsepygame.mixer.music.stop()
下一首
def buttonNextClick():"""下一首:return:"""global playingplaying = Falsepygame.mixer.music.stop()global numif len(res) == num:num = 0playing = True# 创建线程播放音乐,主线程用来接收用户操作t = threading.Thread(target=play)t.start()
关闭窗口
def closeWindow():"""关闭窗口:return:"""# 修改变量,结束线程中的循环global playingplaying = Falsetime.sleep(0.3)try:# 停止播放,如果已停止,# 再次停止时会抛出异常,所以放在异常处理结构中pygame.mixer.music.stop()pygame.mixer.quit()except:passroot.destroy()
声音控制
def control_voice(value=0.5):"""690643772 ### 源码领取声音控制:param value: 0.0-1.0:return:"""pygame.mixer.music.set_volume(float(value))def buttonPrevClick():"""上一首:return:"""global playingplaying = Falsepygame.mixer.music.stop()## pygame.mixer.quit()global num# num += 1# num -= 1if num == 0:num = len(res) - 2# num -= 1elif num == len(res) - 1:num -= 2else:num -= 2# num -= 1print(num)
创建一个线程来播放音乐,当前主线程用来接收用户操作
playing = Truet = threading.Thread(target=play)t.start()
窗口关闭
root.protocol('WM_DELETE_WINDOW', closeWindow)
添加按钮
buttonChoose = tkinter.Button(root,text='添加',command=buttonChooseClick)
布局
buttonChoose.place(x=50,y=10,width=50,height=20)
播放按钮
pause_resume = tkinter.StringVar(root,value='播放')
buttonPlay = tkinter.Button(root,textvariable=pause_resume,command=buttonPlayClick)
buttonPlay.place(x=190,y=10,width=50,height=20)
buttonPlay['state'] = 'disabled'
停止按钮
buttonStop = tkinter.Button(root, text='停止',command=buttonStopClick)
buttonStop.place(x=120, y=10, width=50, height=20)
buttonStop['state'] = 'disabled'
下一首
buttonNext = tkinter.Button(root, text='下一首',command=buttonNextClick)
buttonNext.place(x=260, y=10, width=50, height=20)
buttonNext['state'] = 'disabled'
上一首
buttonPrev = tkinter.Button(root, text='上一首',command=buttonPrevClick)
buttonPrev.place(x=330, y=10, width=50, height=20)
buttonPrev['state'] = 'disabled'
标签
musicName = tkinter.StringVar(root, value='暂时没有播放音乐...')
labelName = tkinter.Label(root, textvariable=musicName)
labelName.place(x=10, y=30, width=260, height=20)
音量控制
# HORIZONTAL表示为水平放置,默认为竖直,竖直为vertical
s = tkinter.Scale(root, label='音量', from_=0, to=1, orient=tkinter.HORIZONTAL,length=240, showvalue=0, tickinterval=2, resolution=0.1,command=control_voice)
s.place(x=50, y=50, width=200)# 显示
root.mainloop()
效果展示
简易版的
还有个半成品的
目前代码没写完
导入模块
import os
import time
import tkinter
import tkinter.filedialog
import threading
import pygame
1.界面
root = tkinter.Tk()
root.title('音乐播放器')
root.geometry('460x600+500+100')
root.resizable(False,False) # 不能拉伸# 显示
root.mainloop()
2.按钮
# 添加按钮
buttonChoose = tkinter.Button(root,text='添加')
# 布局
buttonChoose.place(x=50,y=10,width=50,height=20)# 播放按钮
pause_resume = tkinter.StringVar(root,value='播放')
buttonPlay = tkinter.Button(root,textvariable=pause_resume)
buttonPlay.place(x=190,y=10,width=50,height=20)
buttonPlay['state'] = 'disabled'# 停止按钮
buttonStop = tkinter.Button(root, text='停止')
buttonStop.place(x=120, y=10, width=50, height=20)
buttonStop['state'] = 'disabled'# 下一首
buttonNext = tkinter.Button(root, text='下一首')
buttonNext.place(x=260, y=10, width=50, height=20)
buttonNext['state'] = 'disabled'
# 上一首
buttonPrev = tkinter.Button(root, text='上一首')
buttonPrev.place(x=330, y=10, width=50, height=20)
buttonPrev['state'] = 'disabled'# 标签
musicName = tkinter.StringVar(root, value='暂时没有播放音乐...')
labelName = tkinter.Label(root, textvariable=musicName)
labelName.place(x=10, y=30, width=260, height=20)# 音量控制
# HORIZONTAL表示为水平放置,默认为竖直,竖直为vertical
s = tkinter.Scale(root, label='音量', from_=0, to=1, orient=tkinter.HORIZONTAL,length=240, showvalue=0, tickinterval=2, resolution=0.1)
s.place(x=50, y=50, width=200)
3.功能
创建一个文件目录
folder =''
res = []
num = 0
now_music = ''
音乐读取功能
def buttonChooseClick():global folderglobal resif not folder:folder = tkinter.filedialog.askdirectory()musics = [folder + '\\' + musicfor music in os.listdir(folder) \
\if music.endswith(('.mp3','.wav','.ogg'))]ret = []for i in musics:ret.append(i.split('\\')[1:])res.append(i.replace('\\','/'))if not folder:returnglobal playingplaying = True# 根据情况禁用和启用相应的按钮buttonPlay['state'] = 'normal'buttonStop['state'] = 'normal'# buttonPause['state'] = 'normal'pause_resume.set('播放')
4.显示已加载的音乐
var2 = tkinter.StringVar()
var2.set(ret)
lb = tkinter.Listbox(root,listvariable=var2)
lb.place(x=50,y=100,width=260,height=300)
5.播放音乐
def play():if len(res):pygame.mixer.init()global numwhile playing:if not pygame.mixer.music.get_busy():netxMusic = res[num]print(netxMusic)print(num)pygame.mixer.music.load(netxMusic.encode())# 播放pygame.mixer.music.play(1)if len(res) -1 == num:num = 0else:num = num + 1netxMusic = netxMusic.split('\\')[1:]musicName.set('playing......' + ''.join(netxMusic))else:time.sleep(0.1)# 点击播放
def buttonPlayClick():buttonNext['state'] = 'normal'buttonPrev['state'] = 'normal'# 选择要播放的音乐文件夹if pause_resume.get() == '播放':pause_resume.set('暂停')global folderif not folder:folder = tkinter.filedialog.askdirectory()if not folder:returnglobal playingplaying = True# 创建一个线程来播放音乐,当前主线程用来接收用户操作t = threading.Thread(target=play)t.start()elif pause_resume.get() == '暂停':# pygame.mixer.init()pygame.mixer.music.pause()pause_resume.set('继续')elif pause_resume.get() == '继续':# pygame.mixer.init()pygame.mixer.music.unpause()pause_resume.set('暂停')
6.停止播放
def buttonStopClick():global playingplaying = Falsepygame.mixer.music.stop()
下一首
def buttonNextClick():global playingplaying = Falsepygame.mixer.music.stop()global numif len(res) == num:num = 0playing = True# 创建线程播放音乐,主线程用来接收用户操作t = threading.Thread(target=play)t.start()
上一首
def buttonPrevClick():global playingplaying = Falsepygame.mixer.music.stop()## pygame.mixer.quit()global num# num += 1# num -= 1if num == 0:num = len(res) - 2# num -= 1elif num == len(res) - 1:num -= 2else:num -= 2# num -= 1print(num)playing = True# 创建一个线程来播放音乐,当前主线程用来接收用户操作t = threading.Thread(target=play)t.start()
7.音量控制
def control_voice(value=0.5):pygame.mixer.music.set_volume(float(value))
8.关闭窗口
def closeWindow():# 修改变量,结束线程中的循环global playingplaying = Falsetime.sleep(0.3)try:# 停止播放,如果已停止,# 再次停止时会抛出异常,所以放在异常处理结构中pygame.mixer.music.stop()pygame.mixer.quit()except:passroot.destroy()
最后
好了,分享到这里就结束了,喜欢的话记得点赞哦