有没有什么 网站能够做试卷推广普通话内容100字
文章目录
- 游戏页面
- 实现代码
游戏页面
左右键移动方块位置,上键切换方块形态。
实现代码
import pygame
import random# 初始化 Pygame
pygame.init()# 定义颜色
colors = [(0, 0, 0), # 黑色(255, 0, 0), # 红色(0, 255, 0), # 绿色(0, 0, 255), # 蓝色(255, 255, 0), # 黄色(255, 0, 255), # 紫色(0, 255, 255) # 青色
]# 俄罗斯方块形状
shapes = [[[1, 1, 1, 1]],[[1, 1],[1, 1]],[[0, 1, 1],[1, 1, 0]],[[1, 1, 0],[0, 1, 1]],[[1, 1, 1],[0, 1, 0]],[[1, 1, 1],[1, 0, 0]],[[1, 1, 1],[0, 0, 1]]
]# 设置游戏屏幕
screen_width = 300
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption('俄罗斯方块')# 游戏网格
grid = [[0 for _ in range(10)] for _ in range(20)]# 初始化时钟
clock = pygame.time.Clock()# 定义方块类
class Shape:def __init__(self):self.shape = random.choice(shapes)self.color = random.randint(1, len(colors) - 1)self.x = 3self.y = 0def rotate(self):self.shape = [list(row) for row in zip(*self.shape[::-1])]def draw(self):for i, row in enumerate(self.shape):for j, val in enumerate(row):if val:pygame.draw.rect(screen, colors[self.color], (self.x * 30 + j * 30, self.y * 30 + i * 30, 30, 30))def check_collision(shape):for i, row in enumerate(shape.shape):for j, val in enumerate(row):if val:if shape.x + j < 0 or shape.x + j >= 10 or shape.y + i >= 20 or grid[shape.y + i][shape.x + j]:return Truereturn Falsedef merge_shape(shape):for i, row in enumerate(shape.shape):for j, val in enumerate(row):if val:grid[shape.y + i][shape.x + j] = shape.colordef remove_full_lines():global gridgrid = [row for row in grid if not all(row)]while len(grid) < 20:grid.insert(0, [0 for _ in range(10)])def draw_grid():for y in range(20):for x in range(10):pygame.draw.rect(screen, colors[grid[y][x]], (x * 30, y * 30, 30, 30))def main():running = Truecurrent_shape = Shape()fall_time = 0while running:screen.fill((0, 0, 0))draw_grid()current_shape.draw()for event in pygame.event.get():if event.type == pygame.QUIT:running = Falseif event.type == pygame.KEYDOWN:if event.key == pygame.K_LEFT:current_shape.x -= 1if check_collision(current_shape):current_shape.x += 1if event.key == pygame.K_RIGHT:current_shape.x += 1if check_collision(current_shape):current_shape.x -= 1if event.key == pygame.K_DOWN:current_shape.y += 1if check_collision(current_shape):current_shape.y -= 1if event.key == pygame.K_UP:current_shape.rotate()if check_collision(current_shape):current_shape.rotate()current_shape.rotate()current_shape.rotate()fall_time += clock.get_rawtime()clock.tick()if fall_time / 1000 >= 0.5:fall_time = 0current_shape.y += 1if check_collision(current_shape):current_shape.y -= 1merge_shape(current_shape)remove_full_lines()current_shape = Shape()if check_collision(current_shape):running = Falsepygame.display.update()pygame.quit()if __name__ == "__main__":main()